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Press Kit

The shareable one-pager. Pass this to a publisher, a hiring candidate, or a partner. For the deeper dive, hand them Pitch & Core Loop next.

Fact Sheet

Title
AxonRush working title
Genre
Real-time strategy · Hex territory · Logistics · Auto-battler · Light MOBA
Players
1–24, FFA default. Any mix of human and AI.
Match length
~30–60 min on small maps; multiple hours possible at 24-player marathon scale.
Platform
PC-first
Engine
Unreal Engine 5.7 (C++)
Status
Engineering active. GDD v0.6 locked. Foundation phases A–G shipped (CL 598); Phase 1 redesign now in flight.
Target window
To be set after Phase 1 playtest signal
Studio
Internal · solo developer + collaborators TBD

Elevator Pitch

AxonRush is a 1–24 player real-time strategy game where you don't move soldiers — you design the flow. Claim hex tiles, set rules on each from a 9-rule enum (Pass-through, four Spawn-X variants, Resource Producer, Upgrade, Tower, Home Base), draw per-unit-type weighted paths, and watch your unit-network auto-march into enemy territory. A single hero buffs nearby soldiers, taxes enemy supply lines, and hunts opposing leaders across the map. Win by destroying every other home base.

The Hook

Most strategy games punish you for taking your hands off the keyboard. AxonRush rewards it. The skill ceiling is in routing — designing a tile network that produces the right army, at the right place, in time to push. Moment-to-moment play is reading the board, redirecting weights, and committing your hero to the flashpoint that matters.

Three-Bullet Summary

Reference Points

ReferenceWhat we take
RiskTerritory map, comeback-friendly board state, FFA shape.
Factorio / MindustryNetwork design as the core puzzle. Routes, throughput, conversions.
TFT / auto-battlersStat-driven combat. Composition wins fights, not micro.
DotA / LoLSingle hero, on-demand abilities, escalating respawn timer.

Selling Points to Different Audiences

For RTS players

Strategy without 300 APM. The skill is routing, reading, and timing commitments — not click-speed.

For factory-game fans

Network optimization with adversarial pressure. Other players cut your supply lines.

For MOBA players

Your hero matters inside a bigger strategic frame. Hunt opposing leaders across the map without abandoning a strategic role.

For Civ / 4X fans

Real-time pacing on a Civ-style hex board. Match in 60 minutes, not 8 hours.

Current State

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