Working Title · Pre-Production · CL 709

AxonRush

A 1–24 player real-time strategy game where you don't move soldiers — you design the flow. Risk-style territory, factory-game logistics, auto-battler combat, and a single MOBA-style hero, all on a hex board.

This site is the working knowledge base for the project: the design spec, current architecture path, open questions, and the materials we use when bringing in collaborators. It mirrors the source-controlled GDD.md and ArchitecturePath.md living in the Perforce depot.

Current status (2026-05-11, CL 709): GDD v0.6 locked. Foundation phases A–G of the architecture path shipped (gameplay context, reactions, providers, triggers, verb system, tile primitives, visibility services, combat ticker framework, AI personality plumbing). Phase 1 redesign close-out — phases H (combat polish), I (lobby + match lifecycle + procedural map config), and J (in-match UI polish: per-type path tabs, used/budget readout, per-faction resource labels) — all shipped. Active work is now Phase K (press / website doc sweep, in flight) and Phase L (4-AI watch-mode demo, the first end-to-end milestone after foundation). See the codebase audit for the full snapshot (note: audit page itself is at the CL 598 snapshot and is itself a refresh-pending item).

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Gameplay Reference

Project State

For Potential Collaborators