Working Title · Pre-Production · CL 598

AxonRush

A 1–24 player real-time strategy game where you don't move soldiers — you design the flow. Risk-style territory, factory-game logistics, auto-battler combat, and a single MOBA-style hero, all on a hex board.

This site is the working knowledge base for the project: the design spec, current architecture path, open questions, and the materials we use when bringing in collaborators. It mirrors the source-controlled GDD.md and ArchitecturePath.md living in the Perforce depot.

Current status (2026-05-09, CL 598): GDD v0.6 locked. Engineering is well underway — Phases A through G of the architecture path have shipped (foundation gameplay context, reactions, providers, triggers, verb system, tile primitives, visibility services, combat ticker framework, AI personality plumbing). Active work is now on Phase H/I (lobby + match lifecycle close-out) and PostArchitecture.md Phase 1 redesign — see the codebase audit for the full snapshot (1,310 files / 122k LOC / 18 production gameplay systems).

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Gameplay Reference

Project State

For Potential Collaborators